![]() ![]() I don’t know the language, not a bit, but for a couple years there had been some walkthroughs in English that go through the new content and how to navigate it. On some level I was prepared to play this game in Japanese. ![]() The problem? Well, for the English-speaking Final Fantasy community the problem was it originated from the Japanese romhacking community and lacked a version in their native tongue. There was something about it that made it seem definitive, like it was the ultimate form of Final Fantasy VI. Romhacks up to that point (like the ones I listed) had impressed me with remixed enemy encounters, enhanced customization, heightened difficulty, and altered mechanics but T-Edition looked like the next level with expanded quests, new scenarios, and– something that FF6 lacked originally– a post-game challenge, and an elaborate one at that. It was Final Fantasy VI T-Edition, named T-Edition after the creator Tsushiy. ![]() There was one out there that really grabbed my curiosity, though. Since then I’ve played a handful of them: including EvilType, FF6: Is the Best Game Ever, Brave New World, Return of the Dark Sorcerer, and the Beyond Chaos randomizer. Return of the Dark Sorcerer from Gi Nattak I can’t even remember the name of the first FF6 romhack I played but even its rudimentary changes to a lot of equipment statistics were a new thrill and added delectable unpredictability to a game I was getting very familiar with. Romhacks (or game mods in general) are a great way of breathing new life into old classics, especially the ‘Complete’ kind of romhacks that change many things over the entire adventure to make it a different organism altogether. Final Fantasy VI is one of my Top 10 games but the curse of playing your favourite game a dozen times is that the classic RPG journey doesn’t hit like it used to. ![]()
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